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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/struct-test-127.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
struct Foo {
uniform float x;
varying float y;
};
inline varying Foo func(uniform Foo * varying f)
{
return *f;
}
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform Foo struct_1;
struct_1.x = b;
struct_1.y = aFOO[programIndex];
uniform Foo * varying ptr = &(struct_1);
varying Foo struct_2;
struct_2.x = -100;
struct_2.y = -150;
if (programIndex % 3 == 0)
struct_2 = func(ptr);
RET[programIndex] = struct_2.x + struct_2.y;
}
task void result(uniform float RET[]) {
if (programIndex % 3 == 0)
RET[programIndex] = 5 + programIndex + 1;
else
RET[programIndex] = -145;
}