34 lines
751 B
Plaintext
34 lines
751 B
Plaintext
#include "../test_static.isph"
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struct Foo {
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uniform float x;
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varying float y;
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};
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inline varying Foo func(uniform Foo * varying f)
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{
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return *f;
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}
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task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
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float a = aFOO[programIndex];
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uniform Foo struct_1;
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struct_1.x = b;
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struct_1.y = aFOO[programIndex];
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uniform Foo * varying ptr = &(struct_1);
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varying Foo struct_2;
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struct_2.x = -100;
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struct_2.y = -150;
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if (programIndex % 3 == 0)
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struct_2 = func(ptr);
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RET[programIndex] = struct_2.x + struct_2.y;
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}
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task void result(uniform float RET[]) {
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if (programIndex % 3 == 0)
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RET[programIndex] = 5 + programIndex + 1;
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else
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RET[programIndex] = -145;
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}
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