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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/struct-test-119.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
struct Foo {
float x;
float f;
int i[3];
};
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
varying Foo myFoo[3] = { { b, b, {b, b, b} },
{ b, b, {b, b, b} },
{ b, b, {b, b, b} } };
Foo barFoo;
barFoo = myFoo[0];
RET[programIndex] = barFoo.x + myFoo[1].i[2];
}
task void result(uniform float RET[]) {
RET[programIndex] = 10;
}