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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/struct-ref-lvalue.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
struct Foo { float f; };
void f(Foo foo[], float a) {
#pragma ignore warning(perf)
++foo[a].f;
}
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
Foo foo[programCount+5];
for (uniform int i = 0; i < programCount+5; ++i)
foo[i].f = a;
f(foo, a);
#pragma ignore warning(perf)
RET[programIndex] = foo[a].f;
}
task void result(uniform float RET[]) {
RET[programIndex] = 2+programIndex;
}