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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/struct-forward-decl-2.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
struct Foo;
void bing(Foo * uniform);
struct Foo {
int i;
varying float f;
Foo * uniform next;
};
void bar(Foo * uniform f) {
bing(f);
}
task void f_f(uniform float RET[], uniform float aFOO[]) {
uniform Foo fa, fb;
fa.next = &fb;
fb.f = aFOO[programIndex];
fb.i = 100;
bar(&fa);
RET[programIndex] = fb.f;
}
void bing(Foo * uniform f) {
f = f->next;
f->f *= 2;
}
task void result(uniform float RET[]) {
RET[programIndex] = 2 + 2*programIndex;
}