Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/streaming-store-load-float16.ispc
2025-05-18 13:04:45 +08:00

43 lines
1.1 KiB
Plaintext

#include "../test_static.isph"
// rule: skip on arch=x86
// rule: skip on arch=x86-64
void var_store(uniform float16 a[], varying float x) {
streaming_store(a, x);
}
uniform int var_load(uniform float16 a[], varying float x) {
uniform int ret = 0;
varying float16 loadval = streaming_load(a);
if(loadval != x) ret=1;
return ret;
}
void uni_store(uniform float16 a[], uniform float16 x) {
streaming_store(a, x);
}
uniform int uni_load(uniform float16 a[], uniform float16 x) {
uniform int ret = 0;
uniform float16 loadval = streaming_load_uniform(a);
if(loadval != x) ret=1;
return ret;
}
task void f_f(uniform float RET[], uniform float aFOO[]) {
RET[programIndex] = 0;
uniform float16 a_1[programCount];
float16 x_1 = 1.0f16;
var_store(a_1,x_1);
if(var_load(a_1,x_1) != 0)RET[programIndex] = 1;
uniform float16 a_3[programCount];
uniform float16 x_3 = 3.0f16;
uni_store(a_3,x_3);
if(uni_load(a_3,x_3) != 0)RET[programIndex] = 1;
}
task void result(uniform float RET[]) {
RET[programIndex] = 0;
}