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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/soa-7.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
struct Point { float x, y, z; };
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
soa<8> Point pts[11];
foreach (i = 0 ... 88) {
pts[i].x = -42;
pts[i].y = 0;
pts[i].z = 0;
}
Point pv = { a, b, -a };
assert(8+programCount < 88);
pts[8+programIndex].x = pv.x;
pts[8+programIndex].y = pv.y;
pts[8+programIndex].z = pv.z;
#pragma ignore warning(perf)
RET[programIndex] = pts[6+programIndex].x;
}
task void result(uniform float RET[]) {
RET[programIndex] = (1 + programIndex - 2);
RET[0] = RET[1] = -42;
}