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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/soa-4.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
struct Point { float x, y, z; };
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
soa<8> Point pts[10];
foreach (i = 0 ... 80) {
pts[i].x = 0;
pts[i].y = 0;
pts[i].z = 0;
}
Point pv = { a, b, -a };
assert(8+programCount < 80);
pts[8+programIndex] = pv;
RET[programIndex] = pts[8+programIndex].z;
}
task void result(uniform float RET[]) {
RET[programIndex] = -(1 + programIndex);
}