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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/soa-3.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
struct Point { float x, y[3], z; };
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
soa<8> Point pts[10];
//CO uniform Point pts[80];
foreach (i = 0 ... 80) {
pts[i].x = b*i;
pts[i].y[0] = 2*b*i;
pts[i].y[1] = 2*b*i+1;
pts[i].y[2] = 2*b*i+2;
pts[i].z = 3*b*i;
}
assert(programCount < 80);
RET[programIndex] = pts[programIndex].y[2];
}
task void result(uniform float RET[]) {
RET[programIndex] = 10*programIndex + 2;
}