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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/soa-29.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on cpu=tgllp
// rule: skip on cpu=dg2
struct Point { float x, y; int8 zzz0; float z; double aa[3]; int8 zzz; };
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
soa<8> Point pts[20];
for (int i = programIndex; i < 32*b; i += programCount) {
pts[i].x = b*i;
pts[i].y = 2*b*i;
pts[i].z = 3*b*i;
}
uniform Point up = pts[4];
assert(2*programIndex < 160);
#pragma ignore warning(perf)
RET[programIndex] = pts[2*programIndex].x;
}
task void result(uniform float RET[]) {
RET[programIndex] = 10 * programIndex;
}