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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/soa-28.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
struct Point { float x, y, z; };
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
soa<8> Point pts[20];
foreach (i = b-5 ... 160) {
#pragma ignore warning(perf)
pts[i].x = b*i;
#pragma ignore warning(perf)
pts[i].y = 2*b*i;
#pragma ignore warning(perf)
pts[i].z = 3*b*i;
}
uniform Point up = pts[4];
assert(2*programCount < 160);
#pragma ignore warning(perf)
RET[programIndex] = pts[2*programIndex].x;
}
task void result(uniform float RET[]) {
RET[programIndex] = 10 * programIndex;
}