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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/soa-27.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
struct Point { float x, y, z; };
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
soa<8> Point pts[10];
foreach (i = 1 ... 80) {
#pragma ignore warning(perf)
pts[i].x = b*i;
#pragma ignore warning(perf)
pts[i].y = 2*b*i;
#pragma ignore warning(perf)
pts[i].z = 3*b*i;
}
pts[0].x = pts[0].y = pts[0].z = 0;
uniform Point up = pts[4];
RET[programIndex] = up.z;
}
task void result(uniform float RET[]) {
RET[programIndex] = 60;
}