28 lines
582 B
Plaintext
28 lines
582 B
Plaintext
#include "../test_static.isph"
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// rule: skip on arch=xe64
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struct Point { float x, y, z; };
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struct Foo {
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float<3> vec;
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int8 z;
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};
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task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
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float a = aFOO[programIndex];
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soa<8> Foo * uniform pts = uniform new soa<8> Foo[4];
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for (uniform int i = 0; i < 32; ++i) {
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pts[i].vec.x = b*i;
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pts[i].vec.y = -b*i;
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pts[i].vec.z = 2*b*i;
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pts[i].z = i;
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}
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RET[programIndex] = pts[9].vec.y;
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}
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task void result(uniform float RET[]) {
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RET[programIndex] = -45;
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}
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