Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/soa-26.ispc
2025-05-18 13:04:45 +08:00

28 lines
582 B
Plaintext

#include "../test_static.isph"
// rule: skip on arch=xe64
struct Point { float x, y, z; };
struct Foo {
float<3> vec;
int8 z;
};
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
soa<8> Foo * uniform pts = uniform new soa<8> Foo[4];
for (uniform int i = 0; i < 32; ++i) {
pts[i].vec.x = b*i;
pts[i].vec.y = -b*i;
pts[i].vec.z = 2*b*i;
pts[i].z = i;
}
RET[programIndex] = pts[9].vec.y;
}
task void result(uniform float RET[]) {
RET[programIndex] = -45;
}