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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/soa-24.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on arch=xe64
struct Point { float x, y, z; };
struct Foo {
float<3> vec;
int8 z;
};
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
soa<8> Foo * uniform pts = uniform new soa<8> Foo[10];
foreach (i = 0 ... 80) {
pts[i].vec.x = b*i;
pts[i].vec.y = -b*i;
pts[i].vec.z = 2*b*i;
pts[i].z = i;
}
#pragma ignore warning(perf)
pts[programIndex+2].vec.z *= -1;
assert(programIndex < 80);
float<3> vl = pts[programIndex].vec;
RET[programIndex] = vl.z;
}
task void result(uniform float RET[]) {
RET[programIndex] = 10 * programIndex;
if (programIndex >= 2)
RET[programIndex] *= -1;
}