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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/soa-22.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on arch=xe64
struct Point { float x, y, z; };
struct Foo {
int x;
Point *pts[3];
int8 z;
};
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
soa<8> Foo * uniform pts = uniform new soa<8> Foo[10];
foreach (i = 0 ... 80) {
pts[i].x = b*i;
pts[i].z = -b*i;
for (uniform int j = 0; j < 3; ++j) {
pts[i].pts[j] = new uniform Point[4];
for (uniform int k = 0; k < 4; ++k) {
#pragma ignore warning(perf)
pts[i].pts[j][k].x = 100*i+10*j+k;
#pragma ignore warning(perf)
pts[i].pts[j][k].y = -1234;
#pragma ignore warning(perf)
pts[i].pts[j][k].z = -(100*i+10*j+k);
}
}
}
assert(programIndex < 80);
#pragma ignore warning(perf)
RET[programIndex] = pts[programIndex].pts[programIndex % 3][programIndex % 4].z;
}
task void result(uniform float RET[]) {
RET[programIndex] = -(100*programIndex+10*(programIndex % 3)+(programIndex % 4));
}