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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/soa-17.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on cpu=tgllp
// rule: skip on cpu=dg2
struct Point { double x; float y[3], z; };
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
#pragma ignore warning(perf)
soa<4> Point pts[40];
for (uniform int i = 0; i < 160; ++i) {
pts[i].x = b*i;
pts[i].y[0] = 2*b*i;
pts[i].y[1] = 2*b*i+1;
pts[i].y[2] = 2*b*i+2;
pts[i].z = 3*b*i;
}
float a = aFOO[programIndex];
a *= -1;
Point vp = { a, { 2*a, 3*a, 4*a }, {5*a} };
assert(2+programIndex < 160);
#pragma ignore warning(perf)
pts[2+programIndex] = vp;
#pragma ignore warning(perf)
RET[programIndex] = pts[programIndex].y[2];
}
task void result(uniform float RET[]) {
RET[programIndex] = -4 * (programIndex-1);
RET[0] = 2;
RET[1] = 12;
}