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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/soa-12.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
struct Point { float x, y, z; };
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
#pragma ignore warning(perf)
soa<4> Point pts[2] = { { { 1, 2, 3, 4 }, { 5, 6, 7, 8 }, { 9, 10, 11, 12 } },
{ { 13, 14, 15, 16 }, { 17, 18, 19, 20, }, { 21, 22, 23, 24 } } };
#pragma ignore warning(perf)
RET[programIndex] = pts[programIndex & 1].y;
}
task void result(uniform float RET[]) {
RET[programIndex] = (programIndex & 1) ? 6 : 5;
}