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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/sign-extend-1.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
bool b = (a == 1.);
int32 s = sign_extend(b);
RET[programIndex] = (s == 0xffffffff) ? 16 : 2;
}
task void result(uniform float RET[]) {
RET[programIndex] = 2;
RET[0] = 16;
}