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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/shuffle2-8.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
if (programCount == 1)
RET[0] = 3;
else {
int8 aa = aFOO[programIndex];
int8 bb = aa + programCount;
int8 shuf = shuffle(aa, bb, programIndex + 2);
RET[programIndex] = shuf;
}
}
task void result(uniform float RET[]) {
RET[programIndex] = 3 + programIndex;
}