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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/shuffle-flatten.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
int tmp1 = shuffle(programIndex, 0, programIndex);
RET[programIndex] = 10;
if (programIndex < 1) {
uniform int foo = extract(tmp1, 0);
RET[programIndex] = aFOO[foo + programIndex];
}
}
task void result(uniform float RET[]) {
RET[programIndex] = 10;
RET[0] = 1;
}