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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/short-vec-7.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
typedef int<4> int4;
void incXY(varying int4 * uniform v) {
++(*v).x;
++(*v).y;
}
task void f_fu(uniform float ret[], uniform float aa[], uniform float b) {
float a = aa[programIndex];
int4 v0 = { b, 2*b, 3*b, 2 };
incXY(&v0);
if (programIndex & 1) incXY(&v0);
ret[programIndex] = v0.x + v0.y;
}
task void result(uniform float ret[]) {
ret[programIndex] = 17;
if (programIndex & 1) ret[programIndex] += 2;
}