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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/short-vec-5-unsigned.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
typedef unsigned int<4> uint4;
task void f_fu(uniform float ret[], uniform float aa[], uniform float b) {
float a = aa[programIndex];
uint4 v0 = { b, 2*b, 3*b, 2 };
#pragma ignore warning(perf)
uint4 v1 = { a, 2*a, 3*a, 1 };
#pragma ignore warning(perf)
v0.y /= 2.;
if (programIndex & 1)
v1[0] += 1;
#pragma ignore warning(perf)
ret[programIndex] = (v0+v1).y + (v0+v1).x;
}
task void result(uniform float ret[]) {
ret[programIndex] = 5 + 2 * (programIndex+1) + 5 + (programIndex+1);
if (programIndex & 1) ++ret[programIndex];
}