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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/short-vec-20.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_v(uniform float RET[]) {
uniform int64<5> x = {1,2,3,10,20}, y = {3,1,0,0,5};
uniform bool<5> c = x < y;
RET[programIndex] = 0;
if (programIndex < 5) {
uniform int64<5> z = c ? x : y;
// TODO: we need to optimize ispc to not throw out-of-bound warning here.
#pragma ignore warning
RET[programIndex] = z[programIndex];
}
}
task void result(uniform float RET[]) {
RET[programIndex] = 0;
RET[0] = 1;
RET[1] = 1;
RET[2] = 0;
RET[3] = 0;
if (programCount > 4)
RET[4] = 5;
}