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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/short-vec-16.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
void inc(uniform float<4> * uniform v) { ++(*v); }
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
uniform float<4> x = {b,b+1,b+2,b+3}, y = {b,b-1,b+2,0};
inc(&x);
RET[programIndex] = 0;
if (programIndex < 4) {
// TODO: we need to optimize ispc to not throw out-of-bound warning here.
#pragma ignore warning
RET[programIndex] = x[programIndex];
}
}
task void result(uniform float RET[]) {
RET[programIndex] = 0;
RET[0] = 6;
RET[1] = 7;
RET[2] = 8;
RET[3] = 9;
}