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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/short-vec-15.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
float<4> x = {a,a+1,a+2,a+3}, y = {a,a-1,a+2,0};
RET[programIndex] = 0;
x = (x < y) ? x : y;
if (programIndex < 4) {
// TODO: we need to optimize ispc to not throw out-of-bound warning here.
#pragma ignore warning
RET[programIndex] = x[programIndex];
}
}
task void result(uniform float RET[]) {
RET[programIndex] = 0;
RET[0] = 1;
RET[1] = 1;
RET[2] = 5;
RET[3] = 0;
}