Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/short-vec-14.ispc
2025-05-18 13:04:45 +08:00

30 lines
703 B
Plaintext

#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
uniform int<4> x = {-1,-2,3,4}, y = {b-5,b-5,b-5,b-5};
RET[programIndex] = 0;
int index = aFOO[programIndex];
index = min(index, 3);
x = (x < y) ? x : y;
if (programIndex < 4) {
// TODO: we need to optimize ispc to not throw out-of-bound warning here.
#pragma ignore warning
RET[programIndex] = x[programIndex];
}
/*CO return c[0] ? 1 : 0;*/
/*CO x = b;*/
/*CO y = b;*/
/*CO return x+y;*/
}
task void result(uniform float RET[]) {
RET[programIndex] = 0;
RET[0] = -1;
RET[1] = -2;
RET[2] = 0;
RET[3] = 0;
}