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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/short-circuit-12.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
uniform int * uniform ptr;
float foo(uniform float a[]) {
int index = (programIndex & 1) * 10000;
#pragma ignore warning(perf)
if (a[programIndex] < 10000 && a[index] == 1)
return 1;
else
return 1234;
}
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
float a0 = aFOO[0], a1 = aFOO[1];
if ((programIndex & 1) == 0)
RET[programIndex] = foo(aFOO);
else
RET[programIndex] = 2;
}
task void result(uniform float RET[]) {
RET[programIndex] = (programIndex & 1) ? 2 : 1;
}