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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/shift-4.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on arch=x86
// rule: skip on arch=x86-64
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
RET[programIndex] = 0;
float16 check = 0;
float16 input = aFOO[programIndex];
;
float16 rot = 0;
// Case 1
rot = shift(input, -1);
check = programIndex;
if (check < 0)
check = 0;
if (check != rot)
RET[programIndex] = -1;
// Case 2
rot = shift(input, 1);
check = 2 + programIndex;
if (check > programCount)
check = 0;
if (check != rot)
RET[programIndex] = -1;
}
task void result(uniform float RET[]) { RET[programIndex] = 0; }