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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/shift-3.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
int a = aFOO[programIndex];
int rot = shift(a, 1);
RET[programIndex] = rot;
}
task void result(uniform float RET[]) {
varying int val = 2 + programIndex;
if (val > programCount) val = 0;
RET[programIndex] = val;
}