Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/scatter-vector.ispc
2025-05-18 13:04:45 +08:00

35 lines
753 B
Plaintext

#include "../test_static.isph"
struct Foo {
float f;
uniform int a;
float y;
};
typedef float<3> float3;
void set(uniform float3 f[], int offset, float3 val) {
#pragma ignore warning(perf)
f[offset] = val;
}
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
uniform float3 foo[programCount+5];
for (uniform int i = 0; i < programCount+5; ++i) {
foo[i].x = i;
foo[i].y = -1;
foo[i].z = 2*i;
}
float3 bar = { programIndex, 2*programIndex, 3*programIndex };
set(foo, a-1, bar);
#pragma ignore warning(perf)
RET[programIndex] = foo[programIndex].z;
}
task void result(uniform float RET[]) {
RET[programIndex] = 3*programIndex;
}