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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/scatter-struct.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
struct Foo {
float f;
uniform int a;
float y;
};
extern void aa(Foo * uniform f);
extern void bb(Foo f[]);
void set(Foo f[], int offset, Foo val) {
#pragma ignore warning(perf)
f[offset] = val;
}
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
Foo foo[programCount+5];
for (uniform int i = 0; i < programCount+5; ++i) {
foo[i].f = a;
foo[i].a = i;
foo[i].y = 2*a;
}
Foo x = { 3*a, -1, 4*a };
set(foo, a-1, x);
#pragma ignore warning(perf)
RET[programIndex] = foo[programIndex].f;
}
task void result(uniform float RET[]) {
RET[programIndex] = 3+3*programIndex;
}