Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/scatter-int16-1.ispc
2025-05-18 13:04:45 +08:00

19 lines
465 B
Plaintext

#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
uniform int16 x[programCount];
x[programIndex] = -1;
int a = aFOO[programIndex]-1;
if (programIndex < 3) {
#pragma ignore warning(perf)
x[a] = programIndex;
}
RET[programIndex] = x[programIndex];
}
task void result(uniform float RET[]) {
RET[programIndex] = -1;
RET[0] = 0;
RET[1] = 1;
RET[2] = 2;
}