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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/rotate-6.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
int16 a = aFOO[programIndex];
int16 rot = rotate(a, -1);
RET[programIndex] = rot;
}
task void result(uniform float RET[]) {
RET[programIndex] = 1 + (programIndex + programCount - 1) % programCount;
}