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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/ref-7.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
void foo(float &a) {
a += a;
}
struct Foo {
float a, b, c;
};
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
Foo f = { b, aFOO[programIndex], 1 };
if (programIndex < 2)
foo(f.b);
RET[programIndex] = f.b;
}
task void result(uniform float RET[]) {
RET[programIndex] = 1+programIndex;
RET[0] = 2;
RET[1] = 4;
}