Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/ref-4.ispc
2025-05-18 13:04:45 +08:00

18 lines
341 B
Plaintext

#include "../test_static.isph"
void foo(float & a) {
a = 0;
}
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
if (a >= 3)
foo(a);
RET[programIndex] = a;
}
task void result(uniform float RET[]) {
RET[programIndex] = 0;
RET[0] = 1;
RET[1] = 2;
}