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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/ref-3.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
void foo(float & a) {
a = 0;
}
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
if (a >= 3)
foo(a);
RET[programIndex] = a;
}
task void result(uniform float RET[4]) {
RET[programIndex] = 0;
RET[0] = 1;
RET[1] = 2;
}