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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/ref-0.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
float foo(varying float * uniform a) {
*a = 0;
}
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
foo(&a);
RET[programIndex] = a;
}
task void result(uniform float RET[]) { RET[programIndex] = 0; }