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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/reduce-min-float16.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
// rule: skip on arch=x86
// rule: skip on arch=x86-64
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float v = aFOO[programIndex];
uniform float m;
if (v > 0 && v < 3)
m = reduce_min(-(float16)v);
RET[programIndex] = m;
}
task void result(uniform float RET[]) { RET[programIndex] = (programCount == 1) ? -1 : -2; }