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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/reduce-max-uint.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float v = aFOO[programIndex];
uniform float m;
if (v < 3) {
#pragma ignore warning(perf)
m = reduce_max((unsigned int)v);
}
RET[programIndex] = m;
}
task void result(uniform float RET[]) { RET[programIndex] = (programCount == 1) ? 1 : 2; }