Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/reduce-equal.ispc
2025-05-18 13:04:45 +08:00

10 lines
265 B
Plaintext

#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
float a = aFOO[programIndex];
RET[programIndex] = reduce_equal(a);
}
task void result(uniform float RET[]) {
RET[programIndex] = (programCount == 1) ? 1 : 0;
}