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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/reduce-equal-10.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
#pragma ignore warning(perf)
unsigned int64 a = aFOO[programIndex&1];
RET[programIndex] = 1;
if (programIndex & 1)
RET[programIndex] = reduce_equal(a) ? 1 : 0;
}
task void result(uniform float RET[]) {
RET[programIndex] = 1;
}