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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/reduce-add-int8-1.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float v = aFOO[programIndex];
uniform float m;
int8 iv = (int)v;
if (iv & 1)
m = reduce_add(iv);
RET[programIndex] = m;
}
task void result(uniform float RET[]) {
uniform int x = 0;
for (uniform int i = 1; i <= programCount; i += 2)
x += i;
RET[programIndex] = x;
}