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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/rdrand-6.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
#ifndef ISPC_HAS_RAND
RET[programIndex] = 0;
#else
int set[32] = { 0 };
uniform int count = 1024*1024;
for (uniform int i = 0; i < count; ++i) {
uniform int32 rr[programCount];
int * ptr = rr + programIndex;
while (!rdrand(ptr))
;
int32 r = rr[programIndex];
for (uniform int b = 0; b < 32; ++b)
if (((unsigned int32)r >> b) & 1)
++set[b];
}
RET[programIndex] = 0;
for (uniform int b = 0; b < 32; ++b) {
float r = (double)set[b] / (double)(count);
if (!(r >= .49 && r < .51)) {
++RET[programIndex];
}
}
#endif
}
task void result(uniform float RET[]) {
RET[programIndex] = 0;
}