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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/ptr-r-erence-prepost-increment.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
void foo(varying float * uniform x) {
if ((*x) <= 2)
++(*x);
}
task void f_fu(uniform float ret[], uniform float a[], uniform float b) {
float aa = a[programIndex];
foo(&aa);
ret[programIndex] = aa;
}
task void result(uniform float r[]) {
r[programIndex] = 1+programIndex;
r[0] = 2;
r[1] = 3;
}