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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/ptr-cast-complex.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
uniform int x[2][10];
for (uniform int i = 0; i < 2; ++i) {
for (uniform int j = 0; j < 10; ++j) {
x[i][j] = 10*i+j;
}
}
uniform int (* varying y)[10] = x;
#pragma ignore warning(perf)
RET[programIndex] = y[1][programIndex % 5];
}
task void result(uniform float RET[]) {
RET[programIndex] = 10+ (programIndex % 5);
}