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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/ptr-assign-lhs-math-1.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
task void f_f(uniform float RET[], uniform float aFOO[]) {
uniform float a[programCount+1];
a[programIndex] = aFOO[programIndex];
a[programCount] = 1;
uniform float * uniform ptr = a;
*(ptr+1) = 0;
RET[programIndex] = a[programIndex];
}
task void result(uniform float RET[]) {
RET[programIndex] = 1+programIndex;
if (programCount > 0)
RET[1] = 0;
}