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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/ptr-24.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
void update(uniform float<2> * varying vp) {
#pragma ignore warning(perf)
vp->y = 0;
}
task void f_f(uniform float RET[], uniform float aFOO[]) {
uniform float<2> v[programCount];
for (uniform int i = 0; i < programCount; ++i) {
v[i].x = 2*i;
v[i].y = 2*i+1;
}
int index = aFOO[programIndex] - 1;
update(&v[programIndex]);
//CO for (uniform int i = 0; i < programCount; ++i)
//CO print("%: % %\n", i, v[i].x, v[i].y);
#pragma ignore warning(perf)
RET[programIndex] = v[programIndex].x + v[programIndex].y;
}
task void result(uniform float RET[]) {
RET[programIndex] = 2*programIndex;
}