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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/ptr-21.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
struct Foo {
int a;
uniform float b;
};
void update(varying Foo * uniform fp) {
fp->a += 1;
fp->b = 1;
}
task void f_f(uniform float RET[], uniform float aFOO[]) {
Foo f = { aFOO[programIndex], 5 };
update(&f);
RET[programIndex] = f.b;
}
task void result(uniform float RET[]) {
RET[programIndex] = 1;
}