Files
UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/psubs-i32.ispc
2025-05-18 13:04:45 +08:00

26 lines
805 B
Plaintext

#include "../test_static.isph"
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
uniform int32 a_max = 0x7FFFFFFF, a_min = 0x80000000; // max and min int32
if (programIndex % 3 == 0) {
RET[programIndex] = saturating_sub(a_min, b);
}
else if (programIndex % 3 == 1) {
RET[programIndex] = saturating_sub(a_max, -b);
}
else {
RET[programIndex] = saturating_sub(a_max, b);
}
}
task void result(uniform float RET[]) {
if (programIndex % 3 == 0) {
RET[programIndex] = (uniform int32) 0x80000000; // min signed int32
}
else if (programIndex % 3 == 1) {
RET[programIndex] = (uniform int32) 0x7FFFFFFF; // max signed int32
}
else {
RET[programIndex] = (uniform int32) 0x7FFFFFFA;
}
}