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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/prefetch-varying.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
int64 zero = 0;
task void f_f(uniform float RET[], uniform float aFOO[]) {
uniform int64 a[programCount];
for (uniform int i = 0; i < programCount; ++i)
a[i] = aFOO[i];
int64 *ptr = &(a[programIndex+zero]);
prefetch_l1(ptr);
prefetch_l2(ptr);
prefetch_l3(ptr);
prefetch_nt(ptr);
#pragma ignore warning(perf)
int g = *ptr;
RET[programIndex] = g;
}
task void result(uniform float RET[]) {
RET[programIndex] = 1 + programIndex;
}