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UnrealEngine/Engine/Source/ThirdParty/Intel/ISPC/ispc-1.24.0/tests/pow-8.ispc
2025-05-18 13:04:45 +08:00

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#include "../test_static.isph"
static float float4(uniform float a, uniform float b, uniform float c,
uniform float d) {
float ret = 0;
for (uniform int i = 0; i < programCount; i += 4) {
ret = insert(ret, i + 0, a);
ret = insert(ret, i + 1, b);
ret = insert(ret, i + 2, c);
ret = insert(ret, i + 3, d);
}
return ret;
}
bool ok(float x, float ref) { return (abs(x - ref) < 1e-6) || abs((x-ref)/ref) < 1e-5; }
task void f_v(uniform float RET[4]) {
float a = float4((1.252511382102966),(8.731211662292480),(8.605137825012207),(2.428840160369873));
float b = float4((-0.307321906089783),(0.000000000000000),(-9.626051902770996),(-3.708563089370728));
float ref = float4((0.933145880699158),(1.000000000000000),(0.000000001004552),(0.037215489894152));
RET[programIndex] = ok(pow(a, b), ref) ? 1. : 0.;
}
task void result(uniform float RET[]) { RET[programIndex] = 1.; }